Independent Work
Personal work developed outside of production — world-building, collectible design, and original fiction.
CAOS — Cat from Outer Space · short film · 2026
Original IP · 2026
Cat from Outer Space. A silent short built with a 3D and AI pipeline.
CAOS started as a design exercise and became a short film. The central challenge was the Ocultron — a machine built from a single design logic, readable at first sight, with no reference to anything that exists.
My own concept design, story, and 3D models in Blender, combined with AI rendering and animation -- a local hybrid pipeline.
The alien cat character carries the film. The Ocultron is its world.
Personal Project
Proof of Concept — exploring the boundary between design, narrative, and collectibility.
Skorpicus is a world-building experiment where functional design meets fiction.
This collectible prototype represents an artifact from that universe — a tangible proof of concept exploring how mechanical logic, form, and mythology can coexist.
Each piece serves as both a design study and a collector's object, bridging the gap between creative ideation and physical storytelling.
Postiks
Minimal characters, universal emotions.
Born from café sketches on post-it notes, Postiks explore how much emotion can be conveyed with the fewest possible lines.
Their simplicity allows every viewer to interpret the story in their own way — like snapshots of human nature in motion.
Over time, these sketches evolved into figures and dioramas, transforming spontaneous drawings into tangible narratives.
Planet Cusvenia
Friendly characters, light-hearted adventures.
Cusvenia began as an alternate-reality world filled with simple, charming personalities. As the universe grew, so did its stories.
Cusvenia Wars, my first comic exploring a playful conflict unfolding across the planet. Originally called Skorpicus, this setting became Netherzone to keep it clear from other projects.
These tales mark only the beginning. Cusvenia will continue expanding through light, fun adventures that bring its characters — and their world — to life.
Environment Research
Exploratory environments built as personal research — developing visual languages for fictional worlds outside of any production context.
Block Messenger — life in the network
Golden Age — environment concept
Oracle — world research concept